The Fall Obsession: Why Do Video Games Keep Falling?

Introduction

In a recent trailer released by IGN for Ashfall, a post-apocalyptic massively multiplayer online shooter/RPG, followed by a video for Lords of the Fallen, a spiritual successor to a popular soulslike action-RPG, one cannot help but notice a recurring theme: the prevalence of game titles with “fall” in them. From Atlas Fallen to After the Fall and Redfall, the gaming industry seems to have developed an infatuation with this particular word. But why? Let’s explore the reasons behind this trend and question the lack of creativity in game naming.

The Overuse of “Fall”

While the English language offers a plethora of exciting words, it appears that game developers have fallen into a repetitive pattern by relying on “fall” as a common choice. Surely, there are other dynamic terms like plummet, tumble, or topple over that could inject more creativity into these titles. Imagine playing Ashplummet or Lords of the Tumble – wouldn’t that add a refreshing twist? (Assuming, of course, it’s available on Game Pass.)

The Message Behind Fall-Type Games

These fall-type games often signify a predictable formula: a combination of uninspired fantasy worlds, hints of sci-fi or steampunk elements, and the promise of button-mashing gameplay accompanied by familiar-looking particle effects. The lure of looting and shooting seems to be a recurring theme as well. Is this a deliberate homage to the acclaimed 2020 action RPG looter-slasher, Godfall? Or perhaps game developers are simply playing it safe, catering to well-established genres and player preferences.

The Call for Creativity

It’s time for commercial game studios to break free from this naming convention and embrace more original and captivating titles. If there is an industry-wide requirement to include the word “fall,” at least relegate it to a subtitle, as seen in this year’s soulslike Wo Long: Fallen Dynasty or the expansion for the live-service looter-shooter Destiny 2: Lightfall. It’s a plea for game developers to step outside their comfort zones and explore new possibilities in game naming.

Looking Ahead: A Demand for Innovation

Moving forward, gamers and enthusiasts demand a higher level of effort and creativity in titling games. While established series like Fallout, which has stood the test of time for three decades, and Fall Guys, where characters quite literally fall, can be grandfathered in, new releases should challenge the status quo. It’s time to break away from the monotonous action fantasy RPG looter-shooter archetype and embark on uncharted territory in game design.

Conclusion

The prevalence of game titles featuring the word “fall” raises questions about the lack of innovation and creative thinking in the industry. While some may argue that it’s a familiar and marketable choice, it’s essential for game developers to explore fresh and imaginative concepts in game naming. Let’s embrace a future where games break free from the drab action fantasy RPG looter-shooter mold and introduce us to captivating worlds with equally captivating titles. It’s time to rise above the fall and soar to new gaming heights.

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